about me

I am a software engineer with a broad range of skills. I am currently doing a Master of Science in IT-Systems Engineering with a focus on human computer interaction. As I love to keep things short and simple, here are some words that describe me.

Software Engineer

I strive for solutions: I love to imagine, design, realize and improve software projects. I have a variety of experience in Front- and Backend, Mobile and Physical Computing - and I am eager to wrap my head around the next experience.

Creative mind

Creative, Open Mind

I strive for innovation: I love to do creative work, think about what might be the next step and i am a design thinking enthusiast. No matter wether alone or in the team: Creating something really new is awesome!



Since I joined Prof. Baudisch's chair for human computer interaction I mainly worked on projects about improving and inventing new fabrication techniques. See my university projects below (more are in the pipeline, e.g. my master thesis).

Enthusiastic learner

Enthusiastic Learner

I am constantly seeking to collect drops from the ocean of knowledge. That's why I love the concept of open knowledge and love to share knowledge with other people and learn from them.


Hobby Photographer

Catching a moment in a picture and playing with light and composition allows me to show the world how I see it and express some ideas (flickr).


Into Sports

I love to keep moving, so I do athletics (including trainer license), windsurfing, slackline and fun sports with friends.

Got curious? Please feel free to drop me a message. No matter wether it is about a specific topic or if you're just an old friend of mine.

projects & publications



Udayan Umapathi, Hsiang-Ting Chen, Stefanie Mueller, Ludwig Wall, Anna Seufert, and Patrick Baudisch

In Proceedings of UIST '15 (Paper).

The key idea of LaserStacking is to use the laser cutter to not only cut but also to weld. Users place not one acrylic sheet, but a stack of acrylic sheets into their cutter. In a single process, LaserStacker cuts each individual layer to shape (through all layers above it), welds layers by melting material at their interface, and heals undesired cuts in higher layers. When users take out the object from the laser cutter, it is already assembled. [...]

My role: I implemented the LaserStacker Ruby-Plugin on top of the 3D editor SketchUp. It enables the user to model an object that complies with the conditions of the LaserStacker idea. After the user finished modelling, the commands are exported for the laser cutter.